The tides have turned again in the litigation campaign against gaming companies by Worlds, Inc., who many may recognize as one of the named parties in often-cited Federal Circuit case law on real-parties in interest (“RPI”). In 2018, the Federal
Game Counsel, published by Sheppard, Mullin, Richter & Hampton LLP, focuses on legal issues at the intersection of gaming, technology, and intellectual property. The blog covers topics such as regulatory developments affecting social casino sweepstakes, legal challenges related to AI and voice cloning, copyright and licensing frameworks for AI training, and legislative efforts addressing digital replicas and deepfakes. It also addresses enforcement actions by state authorities against online gaming platforms and explores the evolving legal landscape for gaming companies, content creators, and technology developers. The blog provides insights into privacy, consumer protection, and intellectual property rights as they relate to the gaming and AI industries.
The State of Nevada has taken to the initials steps to create an official commission governing esports with the introduction of Senate Bill 165, and its subsequent discussion in a hearing of the Nevada Senate Judiciary Committee on March…
This article was originally published by the International Game Developers Association.
Between the global rise of competitive gaming and esports, the proliferation of mobile and console gaming, and the financial and cultural success of games such as Fortnite and…
To date, there are over 1 billion augmented reality (“AR”) users and 171 million virtual reality (“VR”) users worldwide[1], a number that continues to increase as more industries turn to AR and VR to create immersive user experiences.…
The streaming landscape has experienced its second major shakeup this year with Huya’s merger with DouYu on October 12, 2020. Huya and DouYu are China’s largest streaming platforms, averaging 169 million and 165 million monthly users respectively, and will…